Patch Notes
All updates, balance changes, and new features
New playable character with ice-based abilities
- •Starting weapon: Frost Nova
- •Passive: Enemies near you are slowed by 15%
- •Unlock: Reach minute 25 on Frozen Tundra
New Hard difficulty map
- •Environmental hazard: Ice patches cause sliding
- •Boss: Crystal Golem with shatter mechanic
- •Special reward: Ice Crown item
Increased base damage and area
- •Base damage: 8 → 10 (+25%)
- •Area radius: 80 → 100 (+25%)
- •Now deals damage more consistently
Duration and damage increased
- •Duration: 3s → 4s (+33%)
- •Damage per tick: 5 → 7 (+40%)
Reduced pierce and base damage
- •Pierce: ∞ → 10 enemies
- •Base damage: 25 → 20 (-20%)
- •This weapon was overperforming in late game
Crit chance bonus reduced
- •Crit chance: +15% → +10%
- •Was making other crit items obsolete
Fixed return path calculation
- •Boomerang now properly returns to player
- •Fixed edge case where it would fly off screen
Complete character rework
- •New passive: "Prime Time" - Every 5th attack deals 3x damage
- •Starting weapon changed from Aura to Bonk Stick
- •Base HP increased: 100 → 120
- •Speed reduced: 1.1 → 1.0
Reduced passive damage scaling
- •Aura + Garlic combo damage reduced by 15%
- •Build was trivializing all content
Fixed evolutions not triggering correctly
- •Evolutions now properly check for max level weapons
- •Fixed UI not updating after evolution
- •Chest drops now correctly include evolution items
Added option to show damage numbers
- •Toggle in settings to show/hide damage numbers
- •Color coded by damage type
- •Crits shown with larger font
XP gems are now auto-collected at end of waves
- •All gems on screen collected when a boss dies
- •Prevents losing XP from distant gems
Pickup range increased significantly
- •Pickup range: +30% → +50%
- •Now actually worth picking up!
Optimized enemy rendering
- •30% FPS improvement in late game
- •Reduced memory usage by 20%
New endless survival mode
- •No time limit - survive as long as you can
- •Difficulty scales infinitely
- •Global leaderboards track high scores
- •Special rewards at milestone minutes
New S-tier melee weapon
- •Slow but devastating AOE attacks
- •Evolves into Mjolnir with Thunder Ring
- •Perfect for tanky builds
New projectile weapon
- •Fires homing magic missiles
- •Low damage but high attack speed
- •Evolves into Arcane Codex with Wizard Hat
New summon weapon
- •Summons attack drones that orbit the player
- •Drones auto-target nearest enemies
- •Scales with attack speed items
Speed stat increased
- •Base speed: 1.3 → 1.5
- •Now truly the fastest character
Redesigned starter map
- •More interesting terrain layout
- •Added destructible objects
- •Boss arena now has environmental hazards
Fixed progress not saving correctly
- •Player progress now saves properly between sessions
- •Fixed rare corruption of save files
Fixed gold display overflow
- •Gold now properly displays values over 1 million
Fixed locked characters being selectable
- •Locked characters now properly show lock icon
- •Cannot start a run with a locked character
Megabonk is now available!
- •6 unique characters to unlock
- •15 weapons with evolutions
- •10 passive items
- •5 powerful tomes
- •4 maps with different difficulties
- •Full progression system
- •Achievements and unlocks
Patch notes are updated within 24 hours of each game update.
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