All Megabonk Items & Tomes
Master every passive item and tome in Megabonk. Understand their effects, stat bonuses, and discover which items enable weapon evolutions. Build the perfect synergies for any playstyle.
Understanding Items
Passive Items
Passive items provide powerful effects that trigger automatically during gameplay. Many enable weapon evolutions when combined with the right weapons.
- S-Tier: Game-changing effects
- Synergize with specific weapons
- Enable weapon evolutions
Tomes
Tomes provide stat bonuses that scale with levels. Stack tomes to maximize specific stats and create specialized builds.
- Damage Tome: +8% damage per level
- Cooldown Tome: +8% attack speed
- Armor Tome: +8 armor per level
Passive Items
2% chance to BONK an enemy, dealing 20x damage.
Upon taking damage that would kill you, freeze time.
Crits have a chance to become Megacrits, dealing massive damage.
+1 chance to proc on hit effects. Doubles your on-hit synergies.
+100 Max HP, +50 HP Regen. Healing will now radiate damage.
Weapon Upgrades can now have +1 stats. Game-changing for late game.
Healing above Max HP allows you to Overheal by 75%.
+1 Projectile Count for all Weapons. Core item for most builds.
The longer you stand still, the more damage you do. Core for AFK builds.
Reflect any incoming damage back to the attacker.
Attacks have a 25% chance to explode.
20% chance to inflict ice damage when hitting enemies.
25% chance to summon lightning when hitting enemies.
15% chance to summon dragonfire when hitting enemies.
Upon taking damage below 50% Max HP, slow down time and deal 2x damage.
Killing an enemy summons 2 homing souls.
8% chance upon hitting an enemy to create a giant blast.
After evading, deal 2x Damage next attack.
Increased Damage the lower your HP. Risk/reward item.
Crits have a 50% chance to explode.
Lifesteal now activates Bloodmark stacks.
1% chance to execute an enemy instantly.
Increase Damage by +10%.
Increase Movement Speed by +15%.
Increase Crit Chance by +10%.
Increase Luck by +7.5%.
Increase Max HP by +25.
Increase HP Regen by +35.
Increase Attack Speed by +8%.
Increase Evasion by +15%.
Earn +15% more Gold from killing enemies.
+8% XP Gain.
+15% more damage to Elites and Bosses.
+20% more damage to enemies above 90% HP.
Standing still heals you. Great for AFK builds.
Deal +20% more damage to nearby enemies.
Increase Max HP by +0.5 per kill.
Increase Damage by 0.1% per kill.
Upon hitting an enemy, clap their cheeks so hard it generates a lightning strike.
Jump higher and further.
+20% Damage at the cost of -5% Max HP.
The faster you move, the more Attack Speed you gain.
Deal 50% more Damage while airborne.
+40% chance to poison enemies on hit.
+7.5% chance to freeze enemies upon hitting them.
Shoots out spikes upon taking damage.
Curse an enemy, dealing 30% of their Max HP every second.
+12% chance to spawn an extra XP shard when killing an enemy.
Earn money by moving around.
Gain Armor and Overheal for every enemy infected with poison.
Releases a toxic waste upon taking damage.
Upon taking damage, send out an electric shock to nearby enemies.
+27% chance to apply a stack of Bloodmark when hitting an enemy.
Periodically drag in all XP around you.
20% chance to spawn missiles upon killing an enemy.
+10% difficulty, 5% to cast cursed magic upon hitting an enemy.
Tomes
+Projectile Count. Increases the number of attacks/projectiles.
+Damage. Increases the damage of your attacks.
+Attack Speed. How quickly you shoot projectiles and perform attacks.
+Crit Chance. More than 100% lets you Overcrit for more damage.
+Size. The size of your attacks, projectiles, explosions, and more.
+Lifesteal. Chance to heal for 1 when you hit an enemy.
+Armor. Armor reduces the damage you take.
+Max HP.
+HP Regen. The amount of HP you regenerate per minute.
+Movement Speed. How fast you move.
+Evasion. Chance to avoid an attack, taking no damage.
+Thorns. Deal damage to enemies when they attack you.
+Knockback. The distance you push enemies when hitting them.
+Projectile Speed. The speed of your projectiles.
+Duration. The duration of your attacks and projectiles.
+Luck. Increases chance to get higher tier offers.
+Pickup Range. Distance from which you pick up XP.
+XP Gain. Gives you more XP from all sources.
+Gold. Gives you more gold from all resources.
+Silver Gain. Gives you more silver from all sources.
+Shield. Shield takes damage before HP and regenerates quickly.
+Difficulty. Increases enemy quantity, health, speed, & strength.
Boost a random stat each level.
Item Picking Strategy
Choosing the right items is crucial for building a successful run. Here's how to prioritize:
First priority: Get items that evolve your weapons. Evolutions are massive power spikes.
Second priority: Items that synergize with your character or existing build.
Third priority: Raw stat boosts from S-tier items and essential tomes.