Megabonk Item Tier List
Megabonk items ranked S to C, each with its real in-game effect, rarity and unlock from the game files. Find the items worth picking up.
S — Top picks
7
Weapon Upgrades can now have +1 stats

{value1} chance to BONK an enemy, dealing {value2} Stat1

Healing above Stat1 allows you to Stat2 by 500. Also gives 500 Stat3.

You can eat so much spaghetti with this bad boi. Also crits have a {value1}% chance to become Megacrits. Gain {value2} Stat2 and increase Megacrit damage by {value3}% per stack.

{value1} Stat1, {value2} Stat2. Healing will now radiate damage to nearby enemies.

+1 chance to proc on hit effects

Upon taking damage that would kill you, freeze time. Breaks after one use.
A — Strong
15
{value1} Stat1 for all Weapons

Stat1 now triggers Bloodmark stacks. Also gain 50 chance to apply Bloodmark

4,000 chance to summon dragonfire when hitting enemies. Fire damage can now apply burn.

Increase Stat1 the lower your HP is. chat im locking in
Crits have a {value1} chance to explode and damage nearby enemies for {value2} damage

{value1} chance to inflict ice damage when hitting enemies. Ice can now freeze enemies.

The longer you stand still, the more damage you do. Max 500 damage.
10,000 chance to Execute an enemy. Performing Execute increases Stat1 by 10,000.

3,000 chance to summon lightning when hitting enemies. Lightning can now stun enemies.

Reflect any incoming damage back to the attacker, and gain a short invulnerability.

After evading, deal {value1} damage next attack, and temporarily increase Stat1 and Stat2.

Chance chance upon hitting an enemy to create a giant blast, damaging and knocking away enemies.

Killing an enemy summons {value1} homing souls

Upon taking damage below 2 Stat1, slow down time and deal 2 damage.

Attacks have a {value1} chance to explode, dealing {value2} Stat1 to surrounding enemies
B — Solid
51
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Charging a Charge Shrine will turn it into a healing zone. Also spawn {value} extra Charge Shrine for future stages.
Increase Stat1 by {value1} per {value2} Stat2

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For every {value1} units moved, summon Bob (he's dead)
A sphere of light explodes every 5s, killing all nearby enemies. Stacks reduce cooldown by 5s and increases radius by 5m.
{value1} chance to spawn Borgar upon killing an enemy

30 more damage to Elites and Bosses

Deal 5,000 more damage to nearby enemies.

Standing still heals you

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Boost Stat1 upon taking damage. Also gain {value1} Stat1.
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Increase Stat1 by {value1} when opening a chest.
Crits have a {value1} chance to heal you

Increase Stat1 by 400 per kill (Max 400 stacks)

Increase Stat1 by 30 per kill (max 30)
Deal 10,000 more Stat1 to airborne enemies. 10,000 chance to knock enemy into the air.
Shoot energy orbs at enemies.

Jump higher and further. Also gain +1 Stat1

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Using an interactable summons ghosts

Earn {value1} more gold from killing enemies
I wonder what it opens...
It doesn't seem to do anything...
Get extra gold when taking damage

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Kevin hates you. 3 chance that Kevin will punch you whenever you hit an enemy. Kevin cannot kill you, but he really wants to.
25 chance to open chests for free
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Create a moldy poison cloud upon hittin an enemy. The gloves are covered in a moist, moldy and slimy texture.

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More room to cook. +{value1} max levels for all weapons. Gives one less max level per stack, for a minimum of {value2} at {value3} stacks.
Spawn {value} extra pots for future stages, and increase their reward by {value2}.
Thorns damage has a {value1} chance to explode and damage nearby enemies

Deal {value1} more Stat1 while airborne
XP shards now slice through enemies, dealing damage as they pass. Knowledge really hurts.
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Cast blood magic upon hitting an enemy, damaging nearby enemies and healing you for {value}. Time Seconds cooldown.
Apply {value1} stacks of poison and get a {value2} chance to instantly burst all the poison damage when hitting an enemy.
Gain {value1} Stat1 for every {value2} Stat2. Also gain {value3} Stat2.

25 more damage to enemies above 90% HP

Upon hitting an enemy, clap their cheeks so hard it generates a lightning strike. Time Seconds cooldown.

{value1} Stat1. Definitely not just a normal watch.

The faster you move, the more Stat1 you gain. Max {value1} per stack.

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Expand magical knowledge. +{value1} max levels for all tomes. Gives one less max level per stack, for a minimum of {value2} at {value3} stacks.
Charge Shrine: Charge {value1}% faster and get {value2} increased rewards.
C — Situational
13
Shoots out spikes upon taking damage. Damage scales with Stat1

Curse an enemy, dealing 10 of their Max HP every second.

{value1} Stat1, {value2} Stat2. Chance to cast cursed magic upon hitting an enemy, damaging nearby enemies.

8 chance to spawn an extra XP shard when killing an enemy

Upon taking damage, send out an electric shock to nearby enemies.

Gain Stat1 and Stat2 for every enemy infected with poison

Earn money by moving around

50 chance to freeze enemies upon hitting them.

{value1} chance to poison enemies on hit. Moldy Cheese my beloved <3

5,000 chance to spawn missiles upon killing an enemy

Periodically drag in all XP around you

Release toxic waste upon taking damage, poisoning all nearby enemies

{value1} chance to apply a stack of Bloodmark when hitting an enemy.
